Mark Jacobs does not want to hold your hand in Camelot Unchained. Or spoon-feed you. In fact, he doesn’t want to make the upcoming RvR-centric unduly easy — he wants you to make mistakes. In his most recent dev diary, Jacobs ruminates onCamelot Unchained’s third foundational principle of no risk, no reward. How will this philosophy be put into […]
↧